Todd Kentucky

"'Well done...'""- Todd Kentucky"Todd Kentucky is a member of the Kegger Krew that can be encountered midway through Area 2, though only if the player is high, as the player is unable to navigate through the terrain necessary to reach him otherwise.

Strategy
For the first half of the fight, Todd has a burning state rate of 150%. Whilst this is not a particularly difficult fight, due to his tendency to idle turns with his "Think" or "Get Drunk" moves, the player should take advantage of this and attempt to apply burning to Todd when possible.

When Todd reaches 50% HP, he will violently burst into flames, altering his stats slightly and permanently applying burning to him. In addition to this, Todd will gain a significant (300%) weakness to water based moves. Because of this, it is strongly recommended that the player utilise Benny's finger beam moves to deal maximum damage to Todd.

Strategy

 * Todd is seemingly the most lucid of Kegger Krew members. Whereas most initiate a conversation by burping loudly in Benny's face, Todd seems more quiet and reflective. Though this could also just be because the player is required to be high in order to interact with him, which would make him appear far more intelligible in comparison.
 * Despite being far, far away from the Kegger Krew headquarter, Todd is a member. This was confirmed by Taco Salad when asked.