Hart

"'Howdy-doo-dee...'"" - Hart introducing himself to Benny, Liam and Clyde. "Hart is the main antagonist and final boss of LISA: The Hopeful. As the leader of The Lovelies, a brutal gang of men desperate to find the last girl, Hart appears frequently throughout the game, disrupting Benny, Liam and Clyde's journey and often leaving them far worse than when first found. He can be found at the end of Area 1, Area 3 and Area 4.

Appearance
Hart is a tall, muscular Caucasian male. He wears a large black hood with torn sleeves and a mask of a broken heart that covers his face. Besides that, he also wears spiked shoulder pads and a heart-shaped belt buckle.

As a mutant, Hart, stylized as Heart, grows to an exceptional height. his mask has broken revealing clumps of his red hair, his face twisted in pain. Blood and tears are visible in his eyes while his jaw appears to be splitting apart. Heart's left arm has shrunk and partially fused with his body, while his right arm has twisted and grown, with veins visible and pieces of his torn sleeve clinging to his forearm.

Personality
Hart is an aloof, mildly egocentric man. He speaks at a slow pace, reveling in whatever attention is given to him, and lashing out when someone attempts to take that spotlight from him. He shows a clear lack of care for anyone, happily kidnapping those that don't support him or outright killing them, and only shows a surface-level amount of consideration towards his Lovelies, only showing dismay over their deaths when it inconveniences him. This, combined with his stature, has made him an infamous figure in the place he resides in, much to his enjoyment.

In Battle
Hart is a strong, bulky opponent that never hesitates to bring on the pain. He can attack the entire party, protect himself, and heal himself. While his moveset isn't exactly expansive, it doesn't stop him from being a formidable foe to those that are unprepared. Fortunately, he has a permanent weakness towards water elemental attacks, which should certainly not be ignored.

Strategy
Beltboy Route - The player should open with Take Cover and Radical Pose on the first two turns, as Take Cover will reduce the likelihood of getting KO'd, while Radical Pose will help recover whatever health is lost. The player should keep up the damage with 1800 No-Scope or Trim the Hedges, but maintaining Super Cool and Hide should be kept in mind as well. On the second phase, Hart will open with a protective stance which will reduce some damage dealt, but it shouldn't be too drastic of a reduction should the player keep up the pressure. Keep attacking, and it should go by without much of a problem. Hart's final phase is drastically different, and dealing large amounts of damage is at the forefront of this phase. Play carefully, healing when needed and keeping Take Cover and Radical Pose applied, and he should go down without much trouble.

Lanks Route - The Lanks route version of this battle is quite possibly the easiest iteration of this fight. Open with Persevere and attack with moves such as Triple Fireball. Use Persevere when it wears off and heal occassionally while keeping up the damage, and Hart will go down quick.

Cyclops Route - This version of the fight is quite monotonous, as Cyclops gets quite weak in comparison to his allies at the late-game stage of Hopeful. Due to his lack of self-assist moves, he relies mostly on his items to keep him protected. Using moves like Skullcracker and Armageddon is recommended due to their relatively low cost and decent damage, while avoiding moves like Slippery Bastard and Rampaging Minotaur, since they provide little to no benefits compared to his other moves. Hart can easily take down the player in this iteration of the fight if one isn't careful, so never be afraid to use up your healing items if you feel you won't survive whatever he has next. Do things right, and Hart will be dispatched of.

Rodriguez Route - Due to the amount of party members the player has at their disposal, the fight can be handled in different ways. While it is recommended to bring people such as Yogurt for his water-based moves and high, consistent damage and Lanks for his reliable support moves, the player can take whoever they want for the final battle. This battle is drastically different from the other routes, as there are now five enemies to fend off, with each enemy having a mutant phase. Due to Eaton's ability to restore health every turn, Barry being capable of throwing diesel bombs, along with the extra damage provided by the other Lovelies, caution is to be taken. It is advised to make Barry and Eaton of large priority, as they can provide large damage and restore health all in a single turn, while leaving the extra Lovelies until after Barry and Eaton are disposed of. Once Hart's underlings are dealt with, they will mutate and initiate the second phase of the battle. It's advised to focus attacking Hart, as his defeat will move the battle to the final and third phase, where the other Lovelies are removed from the battle and Hart mutates. The final phase is likely the hardest, as Heart will act three times each turn, which can amount to him dealing devastating amounts of damage or even restoring large amounts of health. Caution should be taken of course, along with consistently dealing damage so Heart does not regain a large sum of health and prolongs the fight as a result. Dispatching Heart should be done with relative ease, should the player not be overwhelmed by his barrage of attacks and healing moves.

Trivia

 * Due to the similar ways of speech he and the childhood friend's father share, there has been large speculation as to if these two people are one and the same.